Description- Welcome to Camp Cosmos Pocomoke course. Admire the great majestic purple pumba trees, and even more so the ultimate Camp Cosmos obstacle course. Swing, jump, balance, climb, and paddle your way through the course to reach the pink Mamba tree at the center of lake Ma with your cabin mates. The cabin with the most and fastest members to reach the tree will be the winners of this event.
Description- One of the events in the cabin competition. All the campers are taken to the legendary plane of Frostheim, the magical ice world. The goal for this event is to make it across a hazardous frozen field filled with flying ice cubes. Once on the other side they must trigger a rune that will shut down the course; whichever camper presses the rune wins the event for their cabin. There are multiple strategies to get across the field, and items scattered around that may help the campers get across, or mess with the other cabins.
Description- “Something isn’t right in the camp this morning. You can’t quite put your finger on it, but some of the camp counselors have been acting kind of...strange. They’re not as friendly as they normally are, and some of them even recoil when you try to make any sort of physical contact with them. As more and more of your fellow campers start disappearing, you know that it’s only a matter a time before you’re gone too. Maybe you can find a friendly counselor and get some information but be careful: you can never know who you’re really talking to. Put your deduction skills to the max and figure out who is really on your side, find clues about the missing campers, and above all else: don’t get caught.”
Description- For this event, campers are transported to Happy Cutie Sunshine Land! There, they are challenged by Dr. Tickles to create her a new assistant. Campers must scour her lab to find parts and create the best possible creation. Watch out! Time is limited and the cabin with the worst creation will be eliminated from the competition.
Description- “Valecrawl” is a module for Camp Cosmos and a traditional dungeon crawl without the traditional trope of combat; there is no fighting, only running and surviving- everything within this world is much too powerful for one or multiple individuals to attempt to combat. It is set on Earth within a parallel dimension whose appearance is identical to ours yet everything finds itself covered in a layer- thick or thin- of rot, decay and gore where a typically vibrant, blue sky is instead tainted crimson and sheds white particu-lates from seemingly nowhere. Within this world, everything lives in a state of constant pain and agony and players are tasked with escaping the confines of this reality or become another number in it’s already shockingly large death statistic