A Unity-based maze game featuring dynamically generated levels, enhanced with photogrammetry-based textures and models for a realistic and immersive visual experience.
A short, animation-focused project featuring custom-made models and animations created in Blender, enhanced with AI-driven crowd behavior to bring scenes to life with dynamic group movement.
Created for the 2024 Pirate Game Jam, under the theme Shadows and Alchemy. This short driving game challenges players to outrun a creeping wall of shadows, blending fast-paced action with a mysterious, atmospheric twist.
For my capstone project, I led a team of five in the year-long development of a 3D third-person wave defense game.
Short project to demonstrate the use of behavioral AI (Not Generative) in video games.