A Unity-based maze game with dynamically generated levels incorporating Photogrammetry based textures and Models.
A short animation-focused project. Models are custom-made and animated using Blender.
Made for the 2024 Pirate Game Jam, with the theme Shadows and Alchemy. A short driving game, where you must out race a wall of shadows.
My capstone project, I and 4 others get 1 year to develop a game, then showcase it.
The game is a 3D person wave defense game that combines fast-paced shooting action with tactical defense building.
Short project to demonstrate the use of behavioral AI (Not Generative) in video games.
The elementals are made using a basic state machine, they switch between various states, depending on external factors.