Yeferson Manchame

Programmer

Summary

Programmer with 4+ years in Unity, with experience in Unreal and Godot, and who likes to 3D model during past times. I am a skilled Learner who is quick to pick up new skills. I love taking on challenges and pushing myself.

SporeFall

Project 1

SporeFall

My capstone project, I and 4 others get 1 year to develop a game, then showcase it.

The game is a 3D person wave defense game that combines fast-paced shooting action with tactical defense building.

Unity 3D C#
SporeFall Gameplay

Shooting Mechanic

The third person shooting mechanic of SporeFall, Aim for the head to do more damage

SporeFall Gameplay

Building Mechanic

The Building mechanic of SporeFall. Variety of structures, with different behaviors.

SporeFall Gameplay

Defense Area Changes

Each wave takes place in a different location, more levels are planned

SporeFall Gameplay

AI Behavior

Smart AI prioritizes different things, and contain different attack patterns

Elemental Harmony

Project 2

Elemental Harmony

Short project to demonstrate the use of behavioral AI (Not Generative) in video games.

The elementals are made using a basic state machine, they switch between various states, depending on external factors.

Unity 3D C# AI Simulation
Elemental Harmony Gameplay

Gameplay Preview

Watch as the colony grows

Elemental Harmony Combat

Combat Preview

Elementals will battle each other

Elemental Harmony Player interactions

Influence the World

Elementals will battle each other

Elemental Harmony AI Behavior

Complex AI Behavior

Elementals will battle each other

Resume