Programmer with 4+ years in Unity, with experience in Unreal and Godot, and who likes to 3D model during past times. I am a skilled Learner who is quick to pick up new skills. I love taking on challenges and pushing myself.
The third person shooting mechanic of SporeFall, Aim for the head to do more damage
The Building mechanic of SporeFall. Variety of structures, with different behaviors.
Each wave takes place in a different location, more levels are planned
Smart AI prioritizes different things, and contain different attack patterns