I’m a game programmer with over four years of experience in Unity, as well as hands-on development in Unreal Engine and Godot. My strengths lie in building gameplay systems, optimizing performance, and writing clean, maintainable code. With a background in game design, I approach development with both technical precision and a deep understanding of player experience. I’m eager to bring that blend of skills to a collaborative team working on engaging, polished games.
For my capstone project, I led a team of five in the year-long development of a 3D third-person wave defense game. The project culminated in a public showcase, where we presented our work to faculty, peers, and industry guests. As team lead, I was responsible for coordinating development, setting milestones, and ensuring smooth collaboration across programming, design, and art disciplines.
The game blends fast-paced third-person shooting with tactical base defense mechanics, challenging players to build defenses and hold their ground against increasingly intense enemy waves.
Engage enemies with responsive third-person shooting—aim for the head to deal increased damage and take down threats more efficiently.
Players can construct a variety of structures, each with unique behaviors and functions, adding strategic depth to both defense and gameplay progression.
Progress through each level by defending key points, with every stage introducing its own unique twist to keep the gameplay fresh and engaging.
Smart AI prioritizes different goals based on context and features distinct attack patterns, making each encounter feel unique and dynamic.